π«weapon
Functions:
:is_empty
<weapon>:is_empty(): boolean
Returns true, if weapon is empty.
:can_fire
<weapon>:can_fire(): boolean
Returns true, if weapon can fire.
:is_non_aim
<weapon>:is_non_aim(): boolean
Returns true, if weapon is non aim.
:can_double_tap
<weapon>:can_double_tap(): boolean
Returns true, if weapon can double tap.
:get_name
<weapon>:get_name(): string
Returns the weapon name.
:get_icon
<weapon>:get_icon(): string
Returns the icon of the weapon.
:get_spread
<weapon>:get_spread(): number
Returns the spread of the weapon.
:get_inaccuracy
<weapon>:get_inaccuracy(): number
Returns the inaccuracy of the weapon.
Last updated