π οΈengine
Functions:
get_screen_size
engine.get_screen_size():
vector
Returns the screen size.
get_level_name
engine.get_level_name():
string
get_level_name_short
engine.get_level_name_short():
string
get_map_group_name
engine.get_map_group_name():
string
Returns the map group.
get_local_player_index
engine.get_local_player_index():
number
Returns the index of the local player.
get_player_for_user_id
engine.get_player_for_user_id(userid: number):
entity
userid
number
User id
Returns a pointer to the specified player.
get_view_angles
engine.get_view_angles():
vector
Returns the player view angles.
is_connected
engine.is_connected():
boolean
Returns true
, if the player is connected.
is_hltv
engine.is_hltv():
boolean
Returns true
, if the is hltv.
is_paused
engine.is_paused():
boolean
Returns true
, if the game is paused.
is_in_game
engine.is_in_game():
boolean
Returns true
, if the player is currently connected to a game server.
is_playing_demo
engine.is_playing_demo():
boolean
Returns true
, if the demo is being played.
is_recording_demo
engine.is_recording_demo():
boolean
Returns true
, if the demo is being recorded.
is_taking_screenshot
engine.is_taking_screenshot():
boolean
Returns true
, if a screenshot was taken.
is_voice_recording
engine.is_voice_recording():
boolean
Returns true
, if you are speaking in voice chat.
set_view_angles
engine.set_view_angles(angles: vector)
angles
vector
Player angles
Sets view angles to the player.
set_clantag
engine.set_clantag(tag: string)
tag
string
Clan tag
Sets your in-game clan tag.
get_gamename
engine.get_gamename():
string
Returns the game name.
get_winpath
engine.get_winpath(type: string)
type
string
Types: appdata
Returns a specific path.
get_gamepath
engine.get_gamepath():
string
Returns the path to the game client folder.
get_roundstart_time
engine.get_roundstart_time():
number
Returns the time before the start of the round.
get_round_time
engine.get_round_time():
number
Returns the time of the round.
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