πCallbacks list
How to use game events:
cheat.push_callback("on_event", function(event)
if (event:get_name() == "player_hurt") then
--- code
end
end)
How to use callbacks:
on_paint
Fired every frame. Most functions from the render
namespace can only be used here.
cheat.push_callback("on_paint", function()
render.rect_filled(200, 200, 100, 20, color(255, 255, 255, 255))
end)
on_createmove
Fired every time the game prepares a move command. Use the parameter passed by the callback to access the UserCmd
.
cheat.push_callback("on_createmove", function(cmd)
cmd.viewangles.z = 50
end)
after_prediction
Use the parameter passed by the callback to access the UserCmd
.
cheat.push_callback("after_prediction", function(cmd)
cmd.viewangles.z = 50
end)
π struct UserCmd
UserCmd
forwardmove
number
Forward / backward speed
sidemove
number
Left / right speed
upmove
number
Up / down speed
viewangles
vector
Player view angles
buttons
number
Player buttons
command_number
number
Current command number
on_frame_net
cheat.push_callback("on_frame_net", function(stage)
if (stage == enum_frames.frame_start) then
cheat.notify("frame_start")
end
end)
on_override_view
Fired every time the game prepares camera view.
cheat.push_callback("on_override_view", function(view)
view.fov = 20
end)
fov
number
-
angles
vector
-
origin
vector
-
height
number
-
height_old
number
-
width
number
-
width_old
number
-
viewmodel_fov
number
-
x
number
-
x_old
number
-
y
number
-
y_old
number
-
on_unload
Fired when the script is about to unload.
cheat.push_callback("on_unload", function()
cheat.notify("Script unloaded!")
end)
on_shot
Fired every time the aimbot shoots at a player.
cheat.push_callback("on_shot", function(shot_info)
cheat.notify(shot_info.target_name)
end)
target_name
string
Target name
result
string
Shot result
client_hitbox
string
Hitbox
server_hitbox
string
Hitbox
client_damage
number
Actual shot damage
server_damage
number
Actual shot damage
hitchance
number
Actual shot hit chance
backtrack
number
Amount of ticks the player was backtracked
aim_point
string
Actual shot aim point
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