πCallbacks list
How to use game events:
How to use callbacks:
on_paint
Fired every frame. Most functions from the render
namespace can only be used here.
on_createmove
Fired every time the game prepares a move command. Use the parameter passed by the callback to access the UserCmd
.
after_prediction
Use the parameter passed by the callback to access the UserCmd
.
π struct UserCmd
UserCmd
forwardmove
number
Forward / backward speed
sidemove
number
Left / right speed
upmove
number
Up / down speed
viewangles
vector
Player view angles
buttons
number
Player buttons
command_number
number
Current command number
on_frame_net
Stages - enum_frames
on_override_view
Fired every time the game prepares camera view.
fov
number
-
angles
vector
-
origin
vector
-
height
number
-
height_old
number
-
width
number
-
width_old
number
-
viewmodel_fov
number
-
x
number
-
x_old
number
-
y
number
-
y_old
number
-
on_unload
Fired when the script is about to unload.
on_shot
Fired every time the aimbot shoots at a player.
target_name
string
Target name
result
string
Shot result
client_hitbox
string
Hitbox
server_hitbox
string
Hitbox
client_damage
number
Actual shot damage
server_damage
number
Actual shot damage
hitchance
number
Actual shot hit chance
backtrack
number
Amount of ticks the player was backtracked
aim_point
string
Actual shot aim point
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