πCallbacks list
How to use game events:
How to use callbacks:
on_paint
Fired every frame. Most functions from the render
namespace can only be used here.
on_createmove
Fired every time the game prepares a move command. Use the parameter passed by the callback to access the UserCmd
.
after_prediction
Use the parameter passed by the callback to access the UserCmd
.
π struct UserCmd
UserCmd
on_frame_net
Stages - enum_frames
on_override_view
Fired every time the game prepares camera view.
on_unload
Fired when the script is about to unload.
on_shot
Fired every time the aimbot shoots at a player.
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